Earn my first recurring customer
The founder has not added a current challenge yet.
Other · built by Finelly
Finelly turns punctuality into a friendly game. Set a fine per late minute — only the last ones pay.
The founder has not added a current challenge yet.
Each entry keeps the audience, offer, result and next move together so “no sales” can be diagnosed instead of guessed at.
Tried: Paid ads to get the first users, about $500 in total. Google Ads app campaign optimized for installs ($10–15/day), Apple Search Ads ($200), and promoted posts on Meta and TikTok (~$100 each). All of them pointed to the store listing, and the first screen of the app asked users to register (although it can be used without an account).
Audience: Groups of friends aged 20–45 who meet at least once a week for dinners, drinks or sports, and always have that one friend who shows up 30 minutes late.
Offer: Plans that actually start on time, without anyone having to be the bad guy. The late friend finally has a reason to show up, the wait turns into a running joke instead of a source of tension, and whatever they pay goes towards something the whole group enjoys together. It's free to try at their next dinner.
Result: Google: 20k impressions, 2.5k clicks (12.5% CTR), 500+ installs, 458 first opens and only ~20 registrations. Google refunded more than 20% as invalid traffic. Apple: 13.6k impressions, 235 taps, 23 installs and 5 registrations (about 1 in 10 taps turned into an install). Meta/TikTok: views and 500+ followers, many of them likely bots, and zero activity in the app.
Drop-off: Visitors did not sign up
Learned: Optimizing for installs buys accidental clicks in games and other apps, not interested people. The real cost was around $19 per registration, not $0.35 per install. My store listing loses people: the icon is too complex, and the screenshots look like PowerPoint slides. The first screen looked like a mandatory registration wall. Most importantly, people who download alone have no group to use it with, so even good installs don't stick.
Next: Recruit 3 real friend groups (not mine) to use it at their next dinner, and interview the organizers. In parallel, redesign the icon and screenshots, and make "skip for now" obvious on the first screen. Switch to a campaign optimized for an intermediate in-app event instead of installs.
Audience: Groups of friends aged 20–45 who meet at least once a week for dinners, drinks or sports, and always have that one friend who shows up 30 minutes late.
Offer: Plans that actually start on time, without anyone having to be the bad guy. The late friend finally has a reason to show up, the wait turns into a running joke instead of a source of tension, and whatever they pay goes towards something the whole group enjoys together. It's free to try at their next dinner.
Drop-off: Visitors did not sign up
Next: Get three friend groups that aren't my friends (from a padel club and a coworking space) to use it at their next dinner, and talk to each organizer afterwards. I want to learn who in the group actually suggests using it, what makes the late friend agree to join, and whether they'd use it again for the next plan without me asking.
Finelly turns punctuality into a friendly game. Set a fine per late minute — only the last ones pay.
Finelly is listed in SkillChirp's Other category. This page documents the founder-reported stage, target customer (Groups of friends aged 20–45 who meet at least once a week for dinners, drinks or sports, and always have that one friend who shows up 30 minutes late.), current offer, traction bottleneck, experiments and progress toward recurring revenue. Club status is a discovery signal, not an investment recommendation or independent revenue verification.